AI Insights · Timothy · July 2021
Top Superhero Games on Android in Mexico, Q2 2021
Discover how the top 5 superhero games performed on the Android platform in Mexico during Q2 2021, based on Sensor Tower data.
In Q2 2021, the top 5 superhero games on the Android platform in Mexico showcased interesting trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular games.
Spider Rope Hero Man: Miami City Gangster 2021 from Zmmy Games saw an initial surge in weekly downloads, peaking at 318K in early April. The downloads fluctuated throughout the quarter, ending at 58.7K in the last week of June. Active users followed a similar trend, starting at 34484 and peaking at 308K in the first week of April. The game generated minimal revenue, with a brief spike to $24 in mid-June.
Lion Studios's Heroes Inc! experienced a significant drop in weekly downloads from 194K at the end of March to around 49.9K by the end of June. Active users also declined from 267K to 139K over the quarter. Revenue showed a slow but steady increase, peaking at $29 in the third week of June.
Spider Rope Fight Adventure from Virtual Dream Heroes had a generally positive trend in weekly downloads, starting at 19.4K and reaching 72.1K in mid-May before declining to 25.3K by the end of June. Active users followed a similar pattern, peaking at 104K in mid-May. The game's weekly revenue remained relatively stable, with a notable peak of $137 in the last week of June.
The Superhero League also from Lion Studios, was released at the end of April and saw its highest weekly downloads in early May, reaching 149K. However, it saw a decline to 18.6K by the end of June. Active users peaked at 270K in early May but decreased to 106K by the end of the quarter. Revenue remained minimal, with the highest weekly revenue being $7 at the end of May.
Miraculous Ladybug & Cat Noir from CrazyLabs LTD maintained a relatively stable download rate, fluctuating around the 47K mark and peaking at 49.2K in late June. Active users remained consistently high, starting at 376K and peaking at 391K in mid-April. The game’s weekly revenue showed minor fluctuations, peaking at $251 in mid-April and ending at $205 in the last week of June.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.